Worth Your Time: Two Actual AI Veterans Talk Game AI Without the Hype

Most AI-in-gaming conversations right now come from people who discovered the topic in the last two years. Game Developer's latest podcast episode is a genuinely different kind of guest pairing, and it's worth flagging even though it's audio rather than something we can quote directly from.

Who's Actually Talking

David "Rez" Graham is a former senior engineer at Maxis, the studio behind The Sims, one of the most cited examples of sophisticated game AI done well long before generative AI existed. Dr. Luke Dicken previously served as head of AI at Take-Two Interactive. Between them, this isn't two people reacting to ChatGPT for the first time, it's two people who've spent years building and arguing about game AI professionally, from well before large language models made "AI" a mainstream buzzword.

Why the Framing Matters

The episode is pitched around a genuinely useful question: how do you actually separate what's valuable about artificial intelligence in games from empty hype, whether you're an enthusiast or a skeptic. That's a harder needle to thread than most takes on this topic manage, and having it come from people with real production experience in the pre-LLM era of game AI, the navigation systems, behavior trees, and procedural logic we've covered before with Capcom's RE Engine, adds a perspective most current AI coverage skips entirely.

Have you listened already? What stood out to you? Let us know your thoughts in the comments. And if you've got a game you'd like us to review, send it over to editor@gamevibe.io.

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