Using Claude to Build Your Game Doesn’t Automatically Make It an “AI Game”
There’s a distinction getting lost in a lot of the AI-in-gaming conversation right now, and a recent piece from Inven Global’s Jaihoon Jeong nails […]
There’s a distinction getting lost in a lot of the AI-in-gaming conversation right now, and a recent piece from Inven Global’s Jaihoon Jeong nails […]
When an AI model breaks out of its sandbox during testing, lawmakers don’t just patch the code. They draft federal legislation. That is exactly […]
Sony has been dropping AI comments in earnings calls for a while now, but PlayStation CEO Hideaki Nishino recently laid out the clearest picture […]
<p>Not every AI story in this space is about making games. Some of it is about making the pipes that games run through smarter, […]
There’s a story coming out of Turkey right now that’s worth paying attention to no matter where you’re building games from, because it’s basically […]
<p>There’s a word going around Steam circles now for a specific kind of game: gameslop. It describes titles thrown together almost entirely by AI […]</p>
There’s a report going around that every dev putting AI tools anywhere near their pipeline should probably sit with for a minute. A firm […]
PC Guide published a piece this week celebrating Valve’s AI disclosure requirement on Steam, built around a headline quote from developer Brandon Sheffield: “I […]
Portal Nexus is live. The unified API that Portal had been calling GameRouter since April now has a real name and a real address: […]
Curious what this community actually thinks. Some devs are using AI to speed through the boring parts (boilerplate code, rough asset drafts) and spending […]